The Fighting Hellfish proudly present GTA: Long Night, a finished arcade horror total conversion for Vice City. Guaranteed to meet the Surgeon General's recommended daily allowance of zombie slaughter.-New Storyline-Over 20 original full missions-Over half a dozen playable characters-New Radio Stations-New Particle Effects-Numerous weapon tweaks (including the ability to carry all heavy weapons simultaneously)-New Gameplay elements (Zombies, plotlines, weather)-Different Endings-New and improved zombie spawning system-25 Unique Zombies.
The Fighting Hellfish proudly present GTA: Long Night, a finished arcade horror total conversion for Vice City. Guaranteed to meet the Surgeon General's recommended daily allowance of zombie slaughter.-New Storyline-Over 20 original full missions-Over half a dozen playable characters-New Radio Stations-New Particle Effects-Numerous weapon tweaks (including the ability to carry all heavy weapons simultaneously)-New Gameplay elements (Zombies, plotlines, bomb dropping airplanes)-New and improved zombie spawning system-25 Unique ZombiesReviews. I've played just about every mod there is for Vice City and none have had a whole new story and style, most just change the cars and a few other textures and they call that a total conversion, this is the only total conversion imho and if not then please feel free to elighten me. AinchamDownload at:Though be warned the version at the FilePlanet link crashes after completeing the third mission.
You have to patch ONLY if you downloaded from FilePlanet.The Fileplanet patch:MAY 14 PATCHThis patch fixes the problem where the game crashes after completing the first mission. Drop main.scm into the data folder. Everybody should grab this one.UPDATE: Officail video has been released.If you're having problems installing, check theWe're working on a walk-through. If you enjoy the game, post some screenshots of good zombie action.Edited July 3, 2005 by hellfish. This game mod, is simply astounding. It's like transforming GTA: Vice city into Resident Dawn of the 28 days later!
(Resident evil, dawn of the dead, 28 days later -if you couldn't figure out my babbling)The mod has a very unique and interesting storyline, as well as hordes of bloodthirsty zombies, just itching to pull you from your vehicle and chew you to bits.The story line progression is something I truly admire, I think you'll like it too.The mod is beautiful, I hope you guys enjoy it as much as I have! I'm stuck now, the army guy died (i think) in some kamakazi, so i'm using this stoner guy, i've done 3 missions that i could find and now i can't find any more.Have i come across the sh.ttiest ending ever or am i missing something?No, that's not the ending. After you complete all available missions, go talk to the Sarge in the booth by the smaller gate.If you're in a murder zombies mood, you can also talk to Hal the Swat, load up on weapons, and then walk up the stairs on the other side of the studio to exit.You can also take naps on the bed in Studio C, I believe it is. There's no spinning hellfish marker.We seriously recommend saving between missions.All new textures were developed in-house by the Fighting Hellfish. Edited April 12, 2005 by Tecate. Mealing the final mission is only accessible if you've unlocked all the missions(by releasing Crazy Mike), and completed a few specific ones. If Fat Albert and the pimp showed up at the studio then you've unlocked them all, and simply need to complete the first pimp mission, 'Pimped Out' to access the final mission.If Fat Albert never showed up then you will have to go back to the first Stoner mission and release Crazy Mike from his cell while at the Police Department in order to access the other eight missions.
Latest Gta Patch
I have several problems, when I try to use the gta-ln.exe file, it keeps coming up with a message saying that I need to insert the disk, but it already is. So instead I use the original vice city.exe, which works perfectly up untill I reach the film studio after the first mission. All of the soldiers shoot at me!!! And where is the save icon?Apart from that, this mod is a masterpiece, best for GTA yet.
Not sure about the 'new' radio stations though, pieced together from random mission briefings and stuff. I have several problems, when I try to use the gta-ln.exe file, it keeps coming up with a message saying that I need to insert the disk, but it already is. So instead I use the original vice city.exe, which works perfectly up untill I reach the film studio after the first mission. All of the soldiers shoot at me!!!
And where is the save icon?Apart from that, this mod is a masterpiece, best for GTA yet. Not sure about the 'new' radio stations though, pieced together from random mission briefings and stuff.Every radio station has been replaced. However, the launcher implements the stations.
Thus, if you are not using the launcher you are still rocking out to the 80's.You will find our stations nestled in the AUDIOLC folder. To play them ingame without the launcher, you have to rename them to the Vice City names, drop them in the regular AUDIO folder and use an illegal cracked copy of the exe. That's not our business though. We're trying to keep everything nice and legal.Is anybody else having this cd problem? What do people think of the new VROCK?The save icon is in between the two telephone booths, around the corner near the UFO.
The soldiers should only shoot at you if you attack other survivors, or if you get caught in the crossfire while they take care of a stray fence hopping zombie. Edited April 15, 2005 by Tecate.